Qwerty War released

It’s actually been up for a while now at http://www.qwertywar.com/.

As is typical of software, final cleanup took me longer than expected, a week perhaps. One problem still irks me: it’s too slow. While it runs reasonably well on my desktop machines, not so much on my my high-resolution devices. And this after already spending a day or two profiling and optimizing.

Poor performance on the tablets and phones doesn’t bother me too much, since it’s a typing game, and who would play with a touchscreen anyway? My high-dpi Lenovo laptop, however, also does badly. I suspect the problem is partly thanks to poor Nvidia support on Linux.

Still, the performance problems surprised me because it just doesn’t seem like there really is all that much happening on the screen. The game draws a few shapes and renders a handful of different 32×32 sprites in maybe a few dozen different positions.

Sometimes, though, you just need to call something good enough and go play Qwerty War.

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