Qwerty War: day 1

“Qwerty War” is what I’m calling a small typing game inspired by Qwerty Warriors.

The concept is that you are a keyboard-slinging warrior surrounded by never-ending waves of enemies. There is no escape, but you’ll take as many of them down with you as you can. Qwerty Warriors is my favorite typing game; since it surrounds you with enemies, it has an intensity that other typing games lack. Its remake, Qwerty Warriors 2, by contrast, only sends enemies in from the top, typical for typing games, and boring.

The original is built in Flash and often syndicated on shady sites who make their money via ads for scareware and other garbage. So my own Qwerty War will be an open source JavaScript only game.

On day one of this project, my goal is to get a text-only version working with all components. In the text only version, a table of “word” and “range to enemy” replaces the visual of enemies encircling the player, but it contains all the actual gameplay components. There is no reason for a typing game not to be accessible to the blind, so the text only version will remain as a fallback to the final graphical version, build on html canvas.

The final version will include a server-side component for saving the leaderboard, but the game itself runs entirely in the front end. After day 1, it is playable, if a bland. Source is on Bitbucket.

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